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Ephemer

[DEV] Post-Character PVE Rebalance

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Ephemer    85

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Greetings Chasers, we are reformulating the damage table of the characters that were previously balanced, the values that the first characters until the update of Veigas provide, it was a very high value than it should be, so all the characters entered a wave of readjustments of these values.

Because of this, I ask you not to be alarmed, because balance is a consistent process, this unfortunately was primarily an adjustment of the value and did not fix the problems of each character, we removed some adjustments from PVP that was improperly entered into PVE Mode, we removed some effects that were causing great loss of game performance.
I would also like to confirm that as we are developing new numbers, some things will obviously be bad and some good, but that will inevitably have to pass tests in order to find the soft spot to fit them, each character will in due course receive new adjustments make your kit better when the time comes, including the characters who have already been rebalanced.

More details about the balance, is that AP chars they in BASE will have more damage to their attacks/skills for not generating AP efficiently as MP characters and having the ability to spam skills.

There is no time to solve the problems of all characters, but we were able to solve some specifics and it was possible to fit in this update, but do not fear, one time we will fix various problems of the characters in due time.

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  • A general novelty is that all APs are now affected by AP decrease effects, such as Lime's MP Aura.

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Dev Note: Starting with Elesis, some specific skills were with potential overkill damage, such as Mega Slash Lv. 1, which caused have a par damage with 3rd skills and others were even with decent damage, but with the application of fire effect that "stacked" in an absurd way, causing much higher damage than it should and affect the game performance due to the overpower of these effects. Fire effects have been removed from many skills (not all) but the damage from these skills has been adjusted.

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  • Mega Slash Lv1 readjusting the base damage from 49886 to 13470
  • Winding Flash Lv1 readjusting the base damage from 7356 to 16183
  • Winding Flash Lv2 readjusting the base damage from 10248 to 16294
  • Cruel Cleave (Rough Divide) Lv1 readjusting the base damage from 13905 to 14322
  • Cruel Cleave (Rough Divide) Lv2 readjusting the base damage from 18114 to 16302
  • [CASH] Fly Impact/Circle Blade readjusting the base damage from 18658 to 14926
  • Sword Fire (Sonic Wave) Lv1 readjusting the base damage from 22915 to 29331
  • Sword Fire (Sonic Wave) Lv2 readjusting the base damage from 22576 to 29800
  • Sword Fire (Sonic Wave) Lv3 readjusting the base damage from 26853 to 32223
  • Cross Slash Lv1 readjusting the base damage from 27219 to 31029
  • Cross Slash Lv2 readjusting the base damage from 28092 to 31463
  • Round Stream Lv1 readjusting the base damage from 33752 to 28689
  • Round Stream Lv2 readjusting the base damage from 47539 to 34228
  • Critical X Lv2 readjusting the base damage from 64976 to 52630
  • Critical X Lv3 readjusting the base damage from 70776 to 55205
  • Magnum Break (Vertical Slash) Lv1 readjusting the base damage from 57844 to 49745
  • Magnum Break (Vertical Slash) Lv2 readjusting the base damage from 69588 to 51495
  • Meteor Slash Lv1 readjusting the base damage from 56755 to 59595
  • Meteor Slash Lv2 readjusting the base damage from 72140 to 66368
  • [Wall Blast from Z Combo] Bravery readjusting the base damage from 3503 to 7006
  • End of Heart readjusting the base damage from 139866 to 88115

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  • Force Strike (Ground Break) readjusting the base damage from 18156 to 14524
  • [CASH] Leap Attack readjusting the base damage from 17562 to 13347
  • Compact Slash (Tornado Swing) readjusting the base damage from 40000 to 32400
  • Fire Lance (Dragon Slash) readjusting the base damage from 78176 to 57068
  • Spirit Lance (Lance of Spirit) readjusting the base damage from 166279 to 74825
  • [Burn DoT Debuff] Spirit Lance (Lance of Spirit) readjusting the base damage from 31103 to 13685

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  • Power Break readjusting the base damage from 17551 to 13689
  • [Front Wave] Blade Beam readjusting the base damage from 50520 to 29806
  • [Back Wave] Blade Beam readjusting the base damage from 22259 to 27210
  • Dragon Dive readjusting the base damage from 80253 to 58584
  • [1 Target] Chaos Judgment readjusting the base damage from 69928 to 66431

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  • Round Crash readjusting the base damage from 20911 to 13592
  • Fated Circle readjusting the base damage from 47559 to 30437
  • Chaos Savior readjusting the base damage from 81804 to 55628
  • Annihilate (Genocide) readjusting the base damage from 184343 to 88484

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Dev Note: Lire's previous balancing was overpower by the old stipulated values of skills and combos, but the character herself was imbalance. There were too many focuses in some classes and certain disproportionate abilities or attacks. With the new damage values stipulated, she finally gets balanced with other characters, making all of her classes excellent with her strengths and weaknesses.

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  • Rapid Fire Lv1 readjusting the base damage from 24660 to 14303
  • Rapid Fire Lv2 readjusting the base damage from 31875 to 15620
  • Fire Arrow Lv1 readjusting the base damage from 15506 to 13490
  • Fire Arrow Lv2 readjusting the base damage from 8711 to 13490
  • Freezing Arrow readjusting the base damage from 15506 to 16591
  • Poison Arrow readjusting the base damage from 15506 to 13490
  • [Poison DoT Debuff] Poison Arrow readjusting the base damage from 2520 to 5040
  • [Bottom Arrow] Arrow Rain readjusting the base damage from 29610 to 5330
  • [Top Arrow] Arrow Rain readjusting the base damage from 56100 to 58905
  • Headshot Lv1 readjusting the base damage from 33468 to 28447
  • Headshot Lv2 readjusting the base damage from 45262 to 28967
  • Sharp Shoot Lv1 readjusting the base damage from 30657 to 28447
  • Dark Shot readjusting the base damage from 47719 to 28630
  • Trap Shot Lv1 readjusting the base damage from 17902 to 29002
  • Trap Shot Lv2 readjusting the base damage from 32470 to 28898
  • Trap Shot Lv3 readjusting the base damage from 17314 to 29220
  • Shooting Star (Storm Arrow) readjusting the base damage from 111888 to 63780
  • Meteor Shot readjusting the base damage from 69979 to 57385
  • [Stardust Arrow] Stardust Rain readjusting the base damage from 44166 to 15458
  • [Stardust Rain] Stardust Rain readjusting the base damage from 62091 to 71404
  • Demi Shock readjusting the base damage from 111776 to 58123
  • Magic Missile readjusting the base damage from 83720 to 55255
  • Guardian Attack Lv1 readjusting the base damage from 71228 to 54133
  • Sudden Rain readjusting the base damage from 225532 to 83698
  • Shooting Star readjusting the base damage from 172339 to 77550

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  • Quick Shot readjusting the base damage from 16676 to 15842
  • [Cash] Trampoline Kick (Naranta) readjusting the base damage from 25618 to 15370
  • Beat Rush readjusting the base damage from 46061 to 29939
  • Dive Bombing readjusting the base damage from 50496 to 53525
  • Catastrophe readjusting the base damage from 181154 to 79707

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  • Hyper Shot readjusting the base damage from 11413 to 13353
  • White Wind readjusting the base damage from 48902 to 29341
  • Chakra readjusting the base damage from 21290 to 57032
  • Big Shot readjusting the base damage from 201687 to 80674

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  • Charged Shot readjusting the base damage from 20370 to 16296
  • [Upward Arrows] Blood Rain readjusting the base damage from 13524 to 2702
  • [Blood Arrows] Blood Rain has no changes in the base damage 26864
  • [Blood DoT Debuff] Blood Rain has no changes in the base damage 4446
  • Burst Shot (Burst Shoot) readjusting the base damage from 108345 to 62840
  • Void Shot readjusting the base damage from 177234 to 83299

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Dev Note: Lass was readjusted again, as well as other characters, there was another damage adjustment based on the new values and their usage abilities, such as more focus on skills that are better for unique enemies and skills that get stronger with the more enemies together (stackable skills), Raven Walker was buffed, but unfortunately the usage has not been modified, that it still only remains decent for enemies of large sizes but other abilities such as Gust Thunder, had nerf in its periodic damage but instant damage was buffed. A great nerf in Striker class was notable, as they were extremely inconsistent, his combo damage was extremely abusive, his 3rd skills was stronger than 4th skills.

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  • Fatal Fury (Evil Attack) readjusting the base damage from 25802 to 28898
  • Scorched Earth readjusting the base damage from 53400 to 34176
  • Bind Scroll readjusting the base damage from 26679 to 24011
  • Shadow Stranger readjusting the base damage from 37440 to 32947
  • Final Strike readjusting the base damage from 77617 to 68302
  • Thunder Slash readjusting the base damage from 74048 to 66643
  • Raven Walker readjusting the base damage from 55860 to 66473
  • Exploding Scroll readjusting the base damage from 57952 to 55054
  • Venom Slice readjusting the base damage from 64093 to 46787
  • Shadows of The Past Lv1 readjusting the base damage from 76884 to 54307
  • Shadows of The Past Lv2 readjusting the base damage from 76903 to 54322
  • Dread Breaker readjusting the base damage from 59770 to 95632
  • Gust Thunder readjusting the base damage from 61475 to 70081
  • [Shock DoT Debuff] Gust Thunder readjusting the base damage from 27090 to 20588

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  • Shadow Vanish readjusting the base damage from 91018 to 63712

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  • Unlimited Blade readjusting the base damage from 62296 to 66656
  • Spatial Divide (Space Divide) readjusting the base damage from 89112 to 81983

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  • Laser Cutter readjusting the base damage from 11086 to 14300
  • Phantom Blade readjusting the base damage from 57448 to 28724
  • Blade Spirit readjusting the base damage from 89182 to 56184
  • Giga Slash readjusting the base damage from 78480 to 82404

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Dev Note: The idea of revitalizing Ryan, was carried out in a hasty and overpower. The character itself was extremely inconsistent and several of his abilities had damage that managed to reach a level at another level, making it extremely imbalanced, running completely away from the idea proposed by the balance.
With the new adjustments, he is finally balanced, as was said at the beginning of the topic, in this update many of his problems were not fixed, as the transformations have no avoidance, however after fixing inconsistencies in the damage of the character and transformations, the combos from all transformations have greater damage based on the previous transformation cost than without transforming, making them a little more efficient offensively. Finally making you ready to face the dangers of the Grand Chase with your friends.

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  • Twin Blade Lv1 readjusting the base damage from 17944 to 13458
  • Twin Blade Lv2 readjusting the base damage from 22107 to 14369
  • Twin Blade Lv3 readjusting the base damage from 26140 to 15684
  • Boulder Crash (Crash Axe) readjusting the base damage from 19285 to 15042
  • Leeching Slime (Poison Spore) readjusting the base damage from 16275  to 14322
  • Freezing Attack readjusting the base damage from 24892 para 14437
  • Titan Axe Lv1 readjusting the base damage from 39572 to 29679
  • Titan Axe Lv2 readjusting the base damage from 41693 to 30226
  • Titan Axe Lv3 readjusting the base damage from  51934 to 31160
  • Canyon Craver (Breaker) readjusting the base damage from 43200 to 30240
  • Big Axe Destruction (Glorious Stampede) readjusting the base damage from 55368 to 33220
  • Thunder Pull (Thunder Thrust) readjusting the base damage from 50588 to 27823
  • [Electric Ray] Thunder Pull (Thunder Thrust) has no changes in the base damage 4876
  • Hammering Crusher readjusting the base damage from 125540 to 52726
  • Nature Commander readjusting the base damage from 113696 to 45478
  • Phoenix Assault readjusting the base damage from 105581 to 52790
  • Fright Punisher readjusting the base damage from 87878 to 56241
  • Bloody Funeral readjusting the base damage from 108086 to 49719
  • [Totem] Heaven's Guardian readjusting the base damage from 239525 to 83833
  • [Fire Ball] Heaven's Guardian readjusting the base damage from 89540 to 20594
  • [Fire Ball Explosion] Heaven's Guardian readjusting the base damage from 106008 to 21201
  • Twin Buster (Double Spin) readjusting the base damage from 246164 to 93542

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  • Backspin Slash readjusting the base damage from 30824 to 14487                    
  • Soul Impact readjusting the base damage from 43775 to 29767                                        
  • Spinning Phantom readjusting the base damage from 79290 to 52335                                                
  • Flying Divide readjusting the base damage from 289428 to 81039

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  • Nature Frenzy readjusting the base damage from 17013 to 14120                    
  • Wild Justice readjusting the base damage from 50212 to 32637                
  • Crow Wing readjusting the base damage from 81292 to 49994                                        
  • Spiral Rage readjusting the base damage from 57285 to 65877

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  • Gatling Spiral readjusting the base damage from 24221 to 14532
  • Fatal Drive readjusting the base damage from 23598 to 15102
  • Flash Impact readjusting the base damage from 48992 to 30375
  • Furious Boomerang readjusting the base damage from 48288 to 29455
  • Power Strike readjusting the base damage from 101733 to 49849
  • Genocide Lancer readjusting the base damage from 88902 to 49785
  • [DoT Electric Debuff] Power Strike readjusting the base damage from 4876 to 4876

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Dev Note: Mari, one of the most preferred Chasers by public, in terms of skills. She was very close to perfect balance, however she had to have her damage adjusted to the new damage level stipulated, the nerf in her cannons was remarkable, because it made her an extremely abusive character of constant recovery, making her combo quite useless. Polaris 'Extinction' has been remodeled, making it finally useful. The bug that cause from Freeze Tempest skill was finally fixed, made ability finally has been adjusted, as it was absurdly out of the curve, it also had some modifications. We believe that it is getting closer to the proposed balance.

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  • Break Down readjusting the base damage from 17656 to 16331
  • Electronic Field (Shock Field) Lv2 readjusting the base damage from 32784 to 29505
  • Homing Missile readjusting the base damage from 48598 to 41794
  • Destroyer readjusting the base damage from 64532 to 52916
  • Nuclear Strike readjusting the base damage from 80502 to 56351
  • [Enhanced Cannon] Deadly Test (Dangerous Test) readjusting the base damage from 39789 to 25862
  • Final Judgment readjusting the base damage from 99232 to 79385

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  • High Power Rush readjusting the base damage from 25794 to 28502
  • Chaos Beam readjusting the base damage from 62690 to 54225

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  • No Mercy readjusting the base damage from 13872 to 15259
  • Call of Ruin readjusting the base damage from 25790 to 29916

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  • Backlash readjusting the base damage from 13830 to 13500
  • Freeze Tempest readjusting the base damage from 192060 to 56314 
  • Core Break readjusting the base damage from 93685 to 78695

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Dev Note: Zero also went through readjustments, his abilities were based on the old damage values. In general, made him an extremely strong character, especially after having gained several new functions in his techniques, buffs and transformation, but not everything is nerf, 2 major changes in the character are: All "Forces", now do not expire on the first target and cross all targets to their maximum distance, finally having a greater focus on the perfect and icy strength with greater base damage and a big change in which Zero , usually had a slight delay after hitting targets in certain techniques and combo, with that finally removed Zero became very fluid and with the damage closer to the desired, as expected from the Grandark sword user.

  • Triple Bash readjusting the base damage from 19000 to 18050
  • [GD] Triple Bash readjusting the base damage from 3283 to 3118
  • Classic Force readjusting the base damage from 18500 to 16650
  • (Classic Force Explosion) Damage per hit 1500
  • Ice Force readjusting the base damage from 18500 to 17205
  • [Time/Size Enhance] Ice Force readjusting the base damage from 19000 to 17670
  • Fire Force readjusting the base damage from 15000 to 13850
  • [DoT Fire + Hit] Fire Force has no changes in the base damage 5333
  • [DoT Fire + Time] Fire Force has no changes in the base damage 6400
  • Bleeding Gash readjusting the base damage from 65000 to 55250
  • [GD] Bleeding Gash readjusting the base damage from 71500 to 60755
  • Gran X readjusting the base damage from 35000 to 30800
  • [GD Additional Hit] Gran X readjusting the base damage from 12750 to 11220
  • Gran Force readjusting the base damage from 15000 to 14430
  • [Venom] Gran Force has no changes in the base damage 4106
  • [Venom + Hit] Gran Force has no changes in the base damage 6160
  • Bite Off readjusting the base damage from 19500 to 17550
  • [GD] Bite Off readjusting the base damage from 21000 to 18900
  • Breakthrough readjusting the base damage from 34000 to 30600
  • [GD] Breakthrough readjusting the base damage from 37400 to 33660
  • [Tech] Orchid readjusting the base damage from 6020 to 4515
  • [Tech] Orchid AP readjusting the base damage from 6020 to 4515
  • [Tech] Orchid HP readjusting the base damage from 6020 to 4515
  • [Tech] Whirlwind readjusting the base damage from 13750 to 9900
  • Two Hand Smash readjusting the base damage from 68010 to 57128
  • [GD Additional Hit] Two Hand Smash readjusting the base damage from 6801 to 5712
  • Mega Slash readjusting the base damage from 37500 to 30000
  • [Tech] S.S Unique readjusting the base damage from 13250 to 10600
  • [Tech] O.S Unique readjusting the base damage from 12000 para 8400
  • Huge Impact readjusting the base damage from 23000 to 18400
  • Stark readjusting the base damage from 21000 to 17430
  • [GD] Stark readjusting the base damage from 23100 to 18480
  • Slash Chaser readjusting the base damage from 40000 to 30000 
  • Shining Gran readjusting the base damage from 38000 to 29260
  • [GD] Shining Gran readjusting the base damage from 41800 to 29260
  • Zero Domination readjusting the base damage from 73000 to 58400
  • Dimensional Fissure readjusting the base damage from 70000 to 57400
  • [GD] Dimensional Fissure readjusting the base damage from 77000 to 58520
  • [Tech] Viper readjusting the base damage from 15000 to 9750
  • [Tech] Viper Grandark readjusting the base damage from 14500 to 9425
  • [Tech] Bone Crusher readjusting the base damage from 15500 to 9765
  • [Tech] Bone Crusher Grandark readjusting the base damage from 15000 to 9450

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Dev Note: Our princess of darkness, received several adjustments, notable buffs in some techniques, nerf in some abilities outside the curve and light buffs in some abilities, Garrouile summon also had the damage adjusted due to a bug in the previous update but unfortunately her summons in the general are still not at the desired level thanks to the little interest of KOG to improve its basic functions, mainly for scaling attributes but in the future they will be adjusted because it is something we want to do.

 

  • Jeeves' Etiquette Lv2 readjusting the base damage from 1544 to 16200
  • Jeeves' Etiquette Lv3 readjusting the base damage from 16255 to 16600
  • Gravity Ball readjusting the base damage from 11300 to 15300
  • [Passive] Gravity Ball Hit Count Lv1 readjusting the base damage from 1255 to 15550
  • [Passive] Gravity Ball Hit Count Lv2 readjusting the base damage from 13880 to 15800
  • [Passive] Gravity Ball Hit Count Lv3 readjusting the base damage from 15265 to 16150
  • Flame Roll Lv1 readjusting the base damage from 22856 to 35000
  • Flame Roll Lv2 readjusting the base damage from 23848 to 35000
  • Flame Roll Lv3 readjusting the base damage from 24864 to 36000
  • Jeeves' Power Bomb Lv1 readjusting the base damage from 66165 to 62000
  • Jeeves' Power Bomb Lv2 readjusting the base damage from 69865 to 62000
  • Jeeves' Power Bomb Lv3 readjusting the base damage from 73530 to 63000
  • Secret Passage Lv1 readjusting the base damage from 69021 to 64000
  • Secret Passage Lv2 readjusting the base damage from 69021 to 64500
  • Secret Passage Lv3 readjusting the base damage from 76512 to 65000
  • [Passive] Secret Passage Hit Count Lv1 readjusting the base damage from 102016 to 65500
  • [Passive] Secret Passage Hit Count Lv2 readjusting the base damage from 127520 to 66000
  • [Passive] Secret Passage Hit Count Lv3 readjusting the base damage from 204032 to 66500
  • Lock-On readjusting the base damage from 128304 to 89232
  • Mortality readjusting the base damage from 161983 to 80003
  • Uncertain Air Lv1 readjusting the base damage from 13630 to 16000
  • Uncertain Air Lv2 readjusting the base damage from 14390 to 16500
  • Uncertain Air Lv3 readjusting the base damage from 15145 to 16800
  • Shove Lv1 readjusting the base damage from 13497 to 16100
  • Shove Lv2 readjusting the base damage from 14247 to 16350
  • Shove Lv3 readjusting the base damage from 14997 to 16599
  • Grim Hand Lv1 readjusting the base damage from 64996 to 60371
  • Grim Hand Lv2 readjusting the base damage from 68291 to 61291
  • Grim Hand Lv3 readjusting the base damage from 66109 to 62211
  • Center of Gravity Lv1 readjusting the base damage from 77727 to 65709
  • Center of Gravity Lv2 readjusting the base damage from 77727 to 66213
  • Center of Gravity Lv3 readjusting the base damage from 77727 to 66948
  • Tick-Tock readjusting the base damage from 20635 to 17952
  • Firebird Splash readjusting the base damage from 86042 to 68403
  • [Tech] Blockade readjusting the base damage from 66 to 666
  • [Tech] Gray Zone readjusting the base damage from 2341 to 6554
  • Netherwind readjusting the base damage from 14862 to 19320
  • Dark Luminous readjusting the base damage from 13750 to 17187
  • Half Moon readjusting the base damage from 23151 to 34726
  • Flawless Attack readjusting the base damage from 35431 to 34722
  • Real Dark readjusting the base damage from 70986 to 59628
  • Havoc readjusting the base damage from 59100 to 57622
  • [Tech] Dark Flame readjusting the base damage from 2684 to 6710

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Dev Note: Our Elyos bounty hunter is more prepared than ever, his skills have been adjusted according to what they should and we maintain consistency between his skills, bleeding from all previously applicable skills now stacked that is, they no longer have pathetic bleeding of techniques and skills that were shared, "Expunge" had its animation slightly accelerated which is still in the testing phase, and "Howling Gale" has finally been improved, now it is not a skill with strange usage and the shots from Rufus cause the same damage as when used frontally.

  • Pulverize readjusting the base damage from 15220 to 18264
  • Twin Tooth readjusting the base damage from 39078 to 36342
  • Make it Rain readjusting the base damage from 82754 to 61237
  • Bullet Time readjusting the base damage from 71295 to 60600
  • [Increased Damage] Bullet Time readjusting the base damage from 74872 to 66636
  • Explosive Shot readjusting the base damage from 57072 to 90173
  • [Main Bullet] Final Shot readjusting the base damage from 73643 to 81007
  • [Spread Bullet] Final Shot readjusting the base damage from 22410 to 24651
  • [Tech] Rake readjusting the base damage from 3476 to 5214
  • [Tech] Rake - Eyetooth Shot readjusting the base damage from 3812 para 5718
  • [Tech] Rake - Eyetooth Spin readjusting the base damage from 869 para 1303
  • Trample readjusting the base damage from 4815 to 7225
  • Soul Shackles readjusting the base damage from 20306 to 16244
  • [Increased Damage] Soul Shackles readjusting the base damage from 21320 to 17589
  • Crescent Sweep readjusting the base damage from 47718 to 28630
  • [Increased Damage] Crescent Sweep readjusting the base damage from 50103 to 30061
  • [Bleed DoT Debuff] Crescent Sweep readjusting the base damage from 4199 to 8398
  • [Bleed DoT Debuff] [Tech] Nether Blade readjusting the base damage from 3458 to 4495
  • Howling Gale readjusting the base damage from 42840 to 28560
  • [Back Hit] Howling Gale readjusting the base damage from 9520 to 28560
  • [Increased Damage] Howling Gale readjusting the base damage from 44970 to 34477
  • [Increased Damage] Howling Gale - Back Hit readjusting the base damage from 14990 to 34477
  • Bloody Gust readjusting the base damage from 91024 to 54614
  • [Increased Damage] Bloody Gust readjusting the base damage from 95576 to 57345
  • [Bleed DoT Debuff] Bloody Gust readjusting the base damage from 3458 to 12103
  • [Tech] Rupture readjusting the base damage from 10436 to 5218
  • [Increased Bullet Count] [Tech] Rupture readjusting the base damage from 20872 to 10436
  • [Increased Damage] [Tech] Rupture readjusting the base damage from 24084 to 14450
  • [Tech] Impale readjusting the base damage from 4782 to 5738
  • [Increased Damage] [Tech] Impale readjusting the base damage from 5518 to 6621
  • Shatter readjusting the base damage from 18110 to 16299
  • [Increased Damage] Shatter readjusting the base damage from 19005 to 17104
  • Expunge readjusting the base damage from 87996 to 57197
  • [Increased Damage] Expunge readjusting the base damage from 95592 to 62134
  • [Bleed DoT Debuff] Expunge readjusting the base damage from 3458 to 12103
  • [Tech] Soul Arbiter readjusting the base damage from 4816 to 6260
  • [Increased Damage] [Tech] Soul Arbiter readjusting the base damage from 4816 to 7705
  • [Tech] Ravage readjusting the base damage from 1784 to 6260
  • [Increased Damage] [Tech] Ravage readjusting the base damage from 1784 to 7702

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Dev Note: Asin were really close to our desired balance, but a few combos were buffed and it is worth noting that the character was extremely strong with "Celestial Barrier" active especially with his main class Disciple buffs and swallows. He received some adjustments in these areas.

  • Basic Combo readjusting the base damage from 2939 to 5503
  • Upgraded Basic Combo readjusting the base damage from 3648 to 6834
  • Dash Attack readjusting the base damage from 1304 to 2051
  • Upward Combo readjusting the base damage from 2007 to 5000
  • Evasive Combo readjusting the base damage from 1427 to 2250
  • Jump Attack readjusting the base damage from 1738 to 2522
  • Upgraded Jump Attack readjusting the base damage from 1538 to 2502
  • Style Z Combo readjusting the base damage from 2678 to 3200
  • Style Upward Combo readjusting the base damage from 2232 to 3200

17.png

Dev Note: Lime, the defender of justice could not be left out of this, "Demolish Hammer" has a quick animation and the damage closer to our expected balance. In addition to several new features in your Auras, exploitation from infinite hyper armor during FATAL state was been fixed.

  • Power Strike readjusting the base damage from 14926 to 13312
  • Justice readjusting the base damage from 17381 to 16499
  • Oracle readjusting the base damage from 10416 to 14226
  • Blast Hammer readjusting the base damage from 22080 to 32574
  • Nemesis readjusting the base damage from 26660 to 25093
  • Demolish Hammer readjusting the base damage from 63284 to 55556
  • Holy Smash readjusting the base damage from 63600 to 55120
  • Redemption readjusting the base damage from 83628 to 78522
  • Liberation readjusting the base damage from 100714 to 81496

06.png

  • Aura: Attack now grants boost attack 15% to allies within range.                    
  • Aura: Defense now grants boost defense 30% to allies thin range.                       
  • Self Support Aura now granting slightly MP Recovery boost, and 10% cost reduce for self.                      
  • Self Aura won't conflicted anymore with Shared Aura. 

18.png    

Dev Note: Our fencer was already one of the most balanced characters before. However, even with our target to adjust again which is most notable in 3rd Skills, her other skills also has been buffed as well to maintain a proper balance. In addition to fix the glitch that cause with multiple effects at the same time.

  • Frenzied Sprint readjusting the base damage from 15939 to 14448
  • Frenzied Sprint TYPE 1 readjusting the base damage from 15939 to 14448
  • Frenzied Sprint TYPE 2 readjusting the base damage from 29793 to 29193
  • Frenzied Sprint TYPE 3 readjusting the base damage from 15939 to 14448
  • Circular TYPE 1 readjusting the base damage from 13431 to 14000
  • Circular TYPE 2 readjusting the base damage from 28192 para 29500
  • Circular TYPE 3 readjusting the base damage from 60861 to 52500
  • Assault Pierce readjusting the base damage from 26676 to 30000
  • Assault Pierce TYPE 1 readjusting the base damage from 27084 to 30000
  • Assault Pierce TYPE 3 readjusting the base damage from 31124 to 30000
  • Lunatic Blade readjusting the base damage from 60303 to 52590
  • Lunatic Blade TYPE 1 readjusting the base damage from 61424 to 52590
  • Lunatic Blade TYPE 2 readjusting the base damage from 60495 to 52590
  • Lunatic Blade TYPE 3 readjusting the base damage from 61160 to 52590
  • Despair TYPE 3 readjusting the base damage from 28998 to 31500

veigastópico.png

Dev Note: Veigas, the herald of chaos, had its base damage readjusted, and corrected, as well as a little more fluid and true. The effect of all runes on skill tree has been reverted to the original patterns. We revitalized the "Absolute Dark" where in the past it only applied pathetic damage and debuff effect, where now it even appears on the combo counter and causes real damage based on its use and cost, we also fixed the problem from Dark Barrier that doesn't work good for allies, but if it is still bad due to the connection of allies, please report!

destruidor.png

  • Blast readjusting the base damage from 22918 to 17417
  • Ravage readjusting the base damage from 27504 to 17877
  • Dark Frenzy readjusting the base damage from 23187 to 18093
  • Dark Binding readjusting the base damage from 13360 to 17100
  • Black Hole readjusting the base damage from 31893 to 15946
  • Explosive readjusting the base damage from 37195 to 34405
  • Death's Caress readjusting the base damage from 48580 to 33034
  • Burning Agony readjusting the base damage from 76980 to 33101
  • Dark Cannon readjusting the base damage from 43368 to 32526
  • Distortion readjusting the base damage from 99390 to 60627
  • Overdrive readjusting the base damage from 76138 to 58626
  • Overload readjusting the base damage from 106129 to 59432
  • Absolute Dark readjusting the base damage from 16184 to 56644 and cooldown has been adjusted into 26 seconds
  • [Avg. Damage for Small Monster] Dark Spear readjusting the base damage from 32000 to 38400
  • [Avg. Damage for Medium Monster] Dark Spear readjusting the base damage from 49000 to 58800
  • [Avg. Damage for Large Monster] Dark Spear readjusting the base damage from 58000 to 69600
  • Judgment Day readjusting the base damage from 152816 to 87105
  • Dimension Ruler readjusting the base damage from 136286 to 78364 and cooldown has been reverted to original (40 -> 45)

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Dev Note: Uno the Bloodless was also no exception! He had his damage slightly adjusted to the new standard as well as new features in his 4th skill. Now close to the expected balance for the dangers of the Grand Chase.

q8PjRyK.png

  • Wind Lightning readjusting the base damage from 29000 to 27260
  • [Blood] Wind Lightning readjusting the base damage from 600 to 5640
  • Flash of Scales readjusting the base damage from 33500 to 31490
  • [Blood] Flash of Scales readjusting the base damage from 5500 to 5170
  • Violent Squall readjusting the base damage from 56000 to 51520
  • [Blood] Violent Squall readjusting the base damage from 15000 to 13800
  • Flash of Light readjusting the base damage from 48000 to 45120
  • [Blood] Flash of Light readjusting the base damage from 10000 to 9400
  • Full Bloom readjusting the base damage from 100000 to 93000
  • Blood Flower readjusting the base damage from 151745 to 121396 and granted 20% hyper armor defense.

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This is the end of the basic visual demonstration of rebalance, if you want more advanced details and demonstration of adjustments in a more realistic and crowded way, please access this worksheet:
https://docs.google.com/spreadsheets/d/1V_2EELaM2dyzE5-VnlZ_xY_qkUWCsGPBBxGB2MsDwOM/edit?usp=sharing

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